Notes:
This tool serves two purposes:
The tool serves a similar purpose to an "odds calculator". However it is not technically correct to call it that because to do so would imply that the relative odds (or equities) of hands against each other can be determined. This is not true because, unlike in hold'em or stud, the likely outcome at showdown in drawing games such as badugi is not predetermined. The human element present in an actual hand (i.e. the choice of what to keep and discard) necessitates making this decision in advance for purposes of the simulation.
In this simulation, by default, reasonable and identical default drawing strategies are used for each player. How to vary these strategies is explained below. You are encouraged to experiment with other strategies and, if you determine that the defaults are not optimal, please provide feedback. Either way, if you have cookies enabled, your drawing strategies will be retained between sessions.
The default drawing strategies are not currently optimized for number of hands over two. There are many cases where the optimal strategy for a hand will vary based on the number of players expected to play the hand. For instance, heads up it will always be best to keep a badugi of any value when not up against another badugi. Multi-way, however, a badugi such as A35K should usually be kept as a three card hand (i.e. discard the K), especially with more than one draw remaining. Of course, don't take my word for this, use the simulator to verify it.
The simulation is randomized and not deterministic. That is, it runs a sufficient number of drawing iterations to get a sense of the relative equities of the hands. For this reason, the results may vary slightly when running with the same hands and drawing strategies more than once. It will accumulate results in such cases until an upper limit is reached (in which case the results will be constant).
Note about random cards: If you leave one or more '?'s in any spot, those will be "filled in" at the start of each iteration of the simulation with a random card from those left in the deck. This is designed to answer questions like, "If I have at least an A, 2, ?, ?, how will I do against an A, 3, ?, ?". For some questions, though, it can lead to what might seem like unexpected results. Say you test a three-card A, 2, 3, ? against an A, 2, 3, 7 badugi. The A, 2, 3, has 3 "outs" (the 4, 5, and 6 of the remaining suit to win--for this discussion for simplicity we assume the other player has the 7 of the suit we are looking for, so a chop is not possible). Thus, with one draw remaining, you might expect to get an equity of (3 / 45), or 0.67% (3 outs divided by the 45 remaining unseen cards). This is not the correct result, though, because with the "?" in the 4th spot, the simulator will fill out the hand in each iteration BEFORE drawing. This effectively gives the player drawing two draws. So, for a calculation like this, to get the correct result you should always fill in the hand completely before starting the sim.
: resets the hand so that each card will be randomly generated at the
beginning of each iteration of the simulation (unless you enter different cards before starting the simulation).
: resets each card in the hand to a random card. In this case the hand
will start the same in each iteration of the simulation.
: opens up the area where you can set the drawing strategy for this hand (if
you do not want to use the defaults). See below for more information on drawing strategy.For subsequent rounds the settings work similarly.
To get a better idea of the implications of each drawing strategy, you can run some simulations with the Show hand history of first 10 iterations box checked.
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